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The camera looks and handles like the cheap handheld camcorder that is the weapon of choice of amateur filmmakers-and snuff films. In contrast with the aesthetics of games such as Modern Warfare or Battlefield, which inundate the player with a cinematic view of a gorgeously realized world, the aesthetics of Dog Days are deliberately anti-cinematic. I found the opposite: not only were the duo well-characterized, but they were characterized in a way that showed a remarkable amount of subtlety and restraint (relatively speaking: we are talking about shooters here).įrom the beginning, the game is about subverting the conceits of the typical modern shooter. Many criticized Dog Days for providing little in the way of characterization for its characters. And we don't need to know of Lynch's firing on hostages in Dead Men to know that he is not mentally sound: we see it on the battlefield as he mutters to himself, counting backwards from ten in an attempt to control himself and ultimately failing. We don't need to know of what goes on between Kane and his daughter: we see it in how Kane avoids discussing it just as the duo prepares to undergo another violent spree. We do not need the original game to know of the relationship of Kane and Lynch: we see it when Lynch reaches out to shake Kane's hand and is left hanging.
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While I'm sure the knowledge of what occurred in Dead Men is helpful for more easily getting acquainted with the world of Dog Days, I feel that Dog Days can and does stand on its own.
KANE AND LYNCH 2 DOG DAYS FAILED TO RUN INSTALL SCRIPT FULL
Fortunately for consumers everywhere, that price dropped sharply after release, to the point that it's now an easy $10 on Steam, and it's well worth an afternoon's playthrough.įor full disclosure, I have not played the original Kane and Lynch, Dead Men, nor do I particularly feel inclined to do so. One of the most often quoted criticisms of it was that even though it was sold the full $60 price, it only provided four to five hours of gameplay. The entire game of Dog Days, in fact, could be taken as an extrapolation of the Thomas Hobbes's quote on the state of the uncivilized man: Nasty, brutish, and short. Far rarer are those games whose greater ludonarrative language is geared towards subverting the shooter, but among those few I include Spec Ops: The Line and Kane and Lynch 2: Dog Days. However, while these games subvert some elements of the shooter, they remain at their core traditional shooters. By this definition, Anti-Shooter elements can be found in the "Would You Kindly" scene of Bioshock, the nuclear blast sequence in Call of Duty 4: Modern Warfare, and even in the over-the-top killpoint mechanic of Bulletstorm. The Anti-Shooter is about taking the cliches and characteristics commonly accepted in the shooter and exposing them to fresh critique. Later, after a cold shower and sufficient detoxing time, I recanted that statement, but I still found myself with a surprisingly good game on my hands, and one that had done something few other games before it had attempted to do: make an Anti-Shooter.īy my definition, an Anti-Shooter is a game which uses the common Ludonarrative tropes of the Shooter Genre with the intent to subvert them. Indeed, the bar had been set so low for the game that at a point I was in the giddy hyperbole of calling it a masterpiece. Which is why I was quite surprised to find I actually enjoyed the game. Yahtzee of Zero Punctuation gave an overwhelmingly condemnatory review of the game, saying "There's nothing fun about the game.just one piece of nauseating unpleasantness after another." Destrectoid gave the game a score of 1: An "Epic fail" calling it "a broken, messy, sloppy, completely unbalanced joke of a game". Most other reviewers haven't either, it seems, judging by their largely negative treatment of the game. I've never played a game like Kane and Lynch 2.